Tools

TK Punk Gold Tools Hub

Checklists and planners for the 50-week raising loop.

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Tools Hub

The Tools Hub turns TK Punk Gold advice into something you can run every week. Guides explain why the systems matter; these pages give you repeatable checklists so action points stop disappearing into impulse choices. Hanport City is a 50-week campaign with bar income, commissions, prosthetic R&D, thirteen companion bonds, and Heaven, Earth, or Man goodwill all competing for the same turns. Without a planner, you will feel busy and still miss an ending condition in the final stretch.

Start with the Week Planner if you are still learning the loop. It breaks a typical week into income, combat, research, and bond slots, then shows how to rebalance after a failed commission or a dry bar night. Pair it with Time Management and How to Play TK Punk Gold so the checklist matches the real menu order. When cash is the bottleneck, jump to Bar Management before you overspend on vanity crafts.

Route players should live in the Ending Checklist. It is spoiler-aware: it tracks Heaven / Earth / Man pressure and the soft gates that appear after mid-campaign without dumping full ending scripts on day one. Cross-link Faction Routes and the Endings Guide when you are ready for deeper spoilers, then return here to mark week thresholds. Combat and kit questions belong in the Combat Guide and Builds Hub, not inside the ending sheet.

Companion hunters open the Bond Tracker. Thirteen recruitable partners sound generous until you realise romance scenes, recruit windows, and combat readiness all cost weeks. The tracker helps you focus two or three priority bonds instead of shotgun dating every face in the Gold Bar. Use Companions Hub, Roster, Bonds, and How to Recruit for character detail, then log progress here so you do not lose a scene to a forgotten commission streak.

How these tools fit the wiki

  1. Read one systems guide first—Getting Started or Time Management.
  2. Open the matching tool and copy its weekly checklist into a note or screenshot.
  3. Revisit after every major story beat, not only when you feel stuck.
  4. Validate purchases and hardware on the Review Hub and System Requirements if you are still deciding whether to buy.
  5. After patches, skim Updates and Patch Notes in case AP economy or achievement wording changes.

What we refuse to fake

These tools are methodology pages, not cheat engines. They do not invent hidden multipliers, fake YouTube embeds, or undocumented console commands. Steam facts stay aligned with launch reality: single-player Windows release on August 6, 2026, Gold Bar front business, commissions behind the scenes, prosthetic research, thirteen companions, four major ending directions shaped by Heaven / Earth / Man goodwill, and roughly eighty Steam achievements. Cosmetic DLC such as the Swimsuit Skin Bundle is optional and does not replace planning.

Use this hub when you want clarity under pressure. The Week Planner protects your economy, the Ending Checklist protects your finale, and the Bond Tracker protects the companions you actually care about. Everything else on the wiki—guides, builds, roster pages—feeds those three jobs.

FAQ

Frequently Asked Questions

Quick answers for Hanport City survivors.

Which tool should I open first in TK Punk Gold?

Start with the Week Planner. Add the Bond Tracker once you pick priority companions, then the Ending Checklist after mid-campaign goodwill becomes visible.

Do these tools spoil endings?

The Week Planner and Bond Tracker stay light. The Ending Checklist flags route pressure without pasting full ending scripts—open Endings Guide when you want deeper spoilers.

Can I replace guides with tools alone?

No. Tools are checklists. Read Time Management, Bar Management, and Faction Routes so you understand why each checkbox exists.

Are the tools updated after patches?

Yes. After Steam patches, check Patch Notes, then adjust Week Planner slots if action-point costs or commission pacing change.