TK Punk Gold Companions Hub
Thirteen partners, limited weeks, and bond routes that reshape Hanport City.
Welcome to the Companions Hub for TK Punk Gold. This section is the roster-facing half of the wiki: who can join GOLD, how bonds deepen, how recruitment competes with Gold Bar work and commissions, and how companion endings sit beside the four major story endings driven by Heaven, Earth, and Man goodwill.
TK Punk Gold is a fifty-week cyberpunk raising sim set in Hanport City. You play a humanoid AI pulled into Zhang Jiao’s resistance cell GOLD, run the Gold Bar as a front, take covert commissions, research prosthetics, and cultivate thirteen companions. The Steam pitch is clear about pressure: each turn has limited mobility that must be split across attribute training, equipment research, work dispatch, partner development, and commission execution. Companions are not a side gallery—they are a scarce schedule investment that can unlock individual companion endings while still leaving enough AP for bar cash flow and faction lanes.
Use this hub as a map, not a dump. Start with the Roster when you need role framing: who stabilizes early commissions, who rewards prosthetic synergy later, and how to avoid treating every new face as an urgent romance sink. Move to Bonds when you care about deepening relationships without shotgunning affection across the full cast. Open How to Recruit when a companion is missing from the party and you need a recruitment checklist that respects the week clock.
How companions fit the campaign loop
Companions touch every major system. Commissions push combat readiness and story momentum. Bond scenes spend mobility and sometimes money. Prosthetics and equipment research change how a partner contributes in turn-based fights, including Cyber Frenzy moments when near-death pressure flips a battle’s tone. Faction goodwill with Heaven, Earth, and Man still decides the major ending branch, so a perfect romance slate can still soft-fail the campaign if you starve faction events after week thirty.
That is why companion planning should always cross-link to systems pages. Budget weeks with the Time Management Guide. Keep cash flow alive with Bar Management. Translate roster picks into fight plans through the Combat Guide and the Builds Hub. Track affection with the Bond Tracker and sketch a schedule in the Week Planner. Ending hunters should also keep the Endings Guide and Ending Checklist open so companion endings and major endings do not accidentally cancel each other.
Recommended reading order
- Skim Roster for role language and early-party priorities.
- Read How to Recruit so you stop over-investing in unavailable partners.
- Study Bonds before you commit half the midgame to romance scenes.
- Cross-check Companion Tier List and Synergy Guide only after you know your AP budget.
What this hub refuses to invent
Published Steam systems confirm thirteen companions, bond arcs that can yield companion endings, prosthetic research, commission combat, Gold Bar simulation, and four major endings tied to Heaven, Earth, and Man goodwill. They do not publish a fully fixed English hidden-stat spreadsheet for every partner. This wiki therefore stays qualitative: roles, opportunity costs, recruitment pacing, and synergy patterns—not fake multipliers or invented unlock thresholds presented as patch-proof numbers.
If you are brand new, pair this hub with Getting Started and How to Play TK Punk Gold. If you already know the menus, jump straight into roster and bond planning, then validate combat investment on the builds side.
Frequently Asked Questions
Quick answers for Hanport City survivors.
How many companions are in TK Punk Gold?
Steam materials list thirteen companions who can join the party, each with bond arcs that can lead toward companion endings.
Do companion endings replace the four major endings?
No. Companion endings deepen personal routes. Major story endings still hinge on Heaven, Earth, and Man goodwill directions.
Should I romance everyone in one run?
Usually no. Mobility is scarce across fifty weeks. Focus a shortlist, keep the bar solvent, and protect faction progress.
Where should I plan weekly companion AP?
Use Time Management plus the Week Planner and Bond Tracker so affection scenes do not erase commission or research weeks.