TK Punk Gold Bond Tracker
Focus lists and weekly logs for thirteen companions.
The Bond Tracker keeps TK Punk Gold’s thirteen companions from turning into a scheduling disaster. The Gold Bar is full of memorable faces, Live2D presentation, and route hooks—but every scene still costs action points inside a fifty-week clock. If you date reactively, you will enter the finale with shallow affection everywhere and no protected finale cast. This page is a text tracker: pick priorities, log weeks, and stop shotgun romance before it steals your Heaven / Earth / Man plan.
Tracker philosophy
- Focus beats coverage. Two or three active bonds beat seven half-finished ones.
- Combat partners are not free. A romance target you also field needs research and commission support.
- Recruit windows expire in practice even when menus stay open. If you cannot fund a new companion, delay the invite.
- Bonds serve endings; they do not replace them. Keep the Ending Checklist nearby.
Read character context on Companions Hub, Roster, Bonds, and How to Recruit. This tool does not replace those pages—it schedules them.
Priority board (set once per arc)
Copy and fill:
Campaign arc: weeks ____–____
Faction lean: Heaven / Earth / Man / exploring
S-priority (must advance most bond weeks):
1. _______________
2. _______________
A-priority (advance when Survive/Fight buckets are healthy):
3. _______________
4. _______________
Bench (no scenes unless a free opportunity is truly free):
- _______________ / _______________ / _______________
Hard no this arc (explicitly ignored):
- _______________
Revisit the board every ten weeks or after a major story commission. Do not reshuffle every time a new CG tempts you.
Per-companion log template
Keep one block per active companion:
Name: _______________
Status: locked / recruited / active / complete-for-now
Why they matter: combat / story / romance / faction link
Last scene week: ____
Next goal: recruit / rank-up scene / gift / combat synergy check
AP spent this arc: ____
Notes: ________________________________
If “AP spent this arc” climbs while “Next goal” stays vague, you are vibing instead of tracking.
Weekly bond ritual
Combine with the Week Planner:
- Confirm Survive and Fight needs first—broke bars cancel romance.
- Spend at most one primary Belong action on an S-priority companion.
- Optionally spend a secondary Belong action on an A-priority if cash and commissions are stable.
- Log the week number immediately; memory lies.
- If a scene failed to trigger, write why (wrong day, missing recruit flag, low funds) instead of randomly clicking other characters.
Synergy matrix (keep it light)
For each S-priority companion, answer three non-spoiler questions:
- Do they appear in commissions you already plan to run?
- Do they need a prosthetic or kit line from Builds Hub / Combat Guide?
- Does pushing them conflict with your faction lean on Faction Routes?
If all three answers are expensive, that companion may be A-priority until the economy stabilises via Bar Management.
Phase guidance
Weeks 1–10. Recruit carefully. Learn who actually joins your fight loop. Use Getting Started and How to Play TK Punk Gold before building a huge harem schedule.
Weeks 11–25. Lock S-priority names. This is where shotgun dating usually begins—resist it. Deepen two bonds while research and commissions mature.
Weeks 26–40. Convert affection into completed scenes. Stop adding bench characters. If an ending lane needs attention, bond weeks yield to goodwill weeks on purpose.
Weeks 41–50. Finish protected routes only. Park achievement-related companion tasks on Achievements unless they are free. Confirm finale readiness on the Ending Checklist.
Red flags
- You cannot name your top two companions without opening the menu.
- Every week includes a different romance target “just to see.”
- Bar income is falling while gift shopping rises.
- Faction goodwill is flat because Belong ate every spare action.
- You recruited someone you never field and never schedule.
Any two red flags means you freeze new recruits for five weeks and run the priority board again.
Optional cosmetic note
Outfit DLC such as the Swimsuit Skin Bundle can change presentation for specific characters, but it does not replace bond AP or recruit logic. Treat cosmetics as optional flair after the tracker is healthy.
Link map
- Schedule: Tools Hub, Week Planner, Time Management
- People: Players Hub, Roster, Bonds, How to Recruit
- Power: Tier List Hub, Combat Guide, Guides Hub
- Outcomes: Ending Checklist, Endings Guide, Updates Hub
- Buy / specs: Review Hub, System Requirements
Print the priority board, update it like a coach’s clipboard, and let the rest of the cast wait their turn. In TK Punk Gold, affection is a resource allocation problem wearing a neon jacket.
Frequently Asked Questions
Quick answers for Hanport City survivors.
How many companions should I focus at once?
Keep two S-priority and at most two A-priority bonds active. Bench everyone else until an arc completes.
Should combat usefulness decide romance priority?
It should influence it. If a companion needs heavy prosthetic investment you cannot fund, demote them until Bar Management and research catch up.
What if I want to see every bond scene?
Plan multiple playthroughs. A single 50-week run rarely supports thirteen deep routes plus a clean faction ending.
Does Swimwear DLC change bond requirements?
No. It is cosmetic skin content. Bond AP, recruit timing, and scene gates still follow the base game systems.